– Unchecking “Enable Idle Skipping” can sometimes fix weird slowdowns in the “Opcode Replay Buffer”. – RmObjCodes are now called HideObjectCodes, so if you have your own custom codes, they must be renamed in your. – Read the “VR Instructions” tab for a quick setup rundown. Note: Some of these may require slight overclocking of the emulated Dolphin CPU to work without stutter. Thanks to Penkamaster who made a bruteforcer and has been using it to slowly find codes. – Dolphin no longer completely crashes when “Deterministic Dual Core Mode” is set while the “Opcode Replay Buffer” is enabled. Note: Do not adjust the Units Per Metre on games that have already been set! Use the global scale instead or freelook step size will be messed up. – Fixes to freelook to keep step size consistent. – DInput joysticks/gamepads now supported for VR hotkeys. Allows reducing the FOV or blanking the screen during certain movements. – Added start of “Motion Sickness Prevention” options. – Draw Hydras feature added that lets you see your Hydras in game (D3D only for now). – XAudio now fixed when using timewarp/opcode replay. – Object Removal Codes has undergone a massive overhaul and is way faster now. The Non-VR Dolphin team has been doing a lot of great work optimizing and fixing bugs, which have all been merged up to a couple days ago. – Many miscellaneous game specific or small fixes.
![okami dolphin emulator download okami dolphin emulator download](https://screenshots.gamerinfo.net/okami/48986.jpg)
– Opcode Replay Buffer fixes increase compatibility and make it a bit faster. Games like Mario Kart Wii, Okami, etc are now playable in OGL.
![okami dolphin emulator download okami dolphin emulator download](https://madloader.com/wp-content/uploads/2015/10/TVSCUAS-5-520x245.jpg)
– “Remove Blank EFB Copy Boxes” now works in OpenGL. – “Disable Near Clipping” option now mostly fixes rendering in games with this issue such as Pikmin and Animal Crossing.